![]() And most notably, we worked with Activision to release Call of Duty: Mobile for international audiences. It’s enjoyed such great success that the King Pro League (KPL), our Chinese pro esports league for Honor of Kings, achieved its best year yet.įurthermore, the league is adding six dedicated home teams in major domestic cities. ![]() First with Honor of Kings, which continues to enjoy fantastic success domestically. TiMi has been working on making triple-A experiences on mobile for several years now. Vincent Gao: We’re proud of what we accomplished last year, which from a strategic level was incredibly rewarding. : Can you start off by telling us how 2019 was for TiMi Studios? To find out how the studio has garnered such milestones, as well as what’s on the horizon in 2020 – including a partnership with The Pokémon Company – we spoke with TiMi Studios international business director Vincent Gao and Call of Duty: Mobile game director Leo Yao. Most recently, TiMi partnered with Activision for Call of Duty: Mobile, which has already become the fastest ever mobile game to reach 100 million downloads as well as financially having the strongest release quarter since Pokémon GO. From here, the hugely successful Honor of Kings was born before the studio knocked it out the park with King of Chaos and Arena of Valor (the westernised version of Honor of Kings), amongst others. ![]() 200 million more have originated off the back of its mobile port in 2017, and that’s where the studio’s efforts have been for the most part of the last decade.Īfter developing its first three games (We Match, We Run and WeRun) exclusively for Chinese social media and messaging service WeChat, the mobile platform became the priority. Originally focusing on the PC sector, TiMi made its debut with racer QQ Speed which has accumulated 700 million registered users since launch. Located in the heart of Shenzhen, China, Tencent-owned TiMi Studios has been in full operation since 2008 and has quietly been proving itself as not only one of Tencent’s greatest assets but one of the most successful studios in the region. In June, Tencent found itself at the center of a lawsuit that accused it of including "inappropriate" content in Honor of Kings, including characters with low-cut clothes and historical inaccuracies.“It is not our first cooperation with Activision and won’t be the last” But, its success has also brought with it increased scrutiny. As of November, the mobile title boasted 100 million players. Honor of Kings is a hugely popular multiplayer online battle arena game developed by Tencent subsidiary TiMi Studio Group, also known for Call of Duty: Mobile and Pokémon Unite. and curbed how much they could spend on downloadable content. Additional restrictions banned younger gamers from playing between 10 p.m. Previously, play time in China was capped at 90 minutes per day during the week and three hours per day at weekends and holidays as part of broader rules introduced in 2019. The rules, designed to appease the country's all-powerful censors, come into effect today, according to state media outlet the South China Morning Post. The publisher has been forced to further slash playing time on Honor of Kings for those aged under 18 to one hour during regular days and two hours on weekends. ![]() After opening a front in gaming back in 2018, the government is now adding to the restraints the biggest publishers face. China's regulatory war against its tech giants isn't limited to data.
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